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Cancel blockade pirates tides of fortune
Cancel blockade pirates tides of fortune




So the break even point is 1045 production per hour for Rum and 522 production per hour for gold and lumber. If ye were to buy directly (5000 / 100 per piece), then ye be getting 376 x 50 = 18,800 Resources immediately, so actually it comes out that it is better that ye buy directly if ye be earning 1000 of Rum per day. If ye were to buy directly (5000 / 200 per piece), then ye be getting 376 x 25 = 9,400 Resources immediately, so actually it comes out that it is better that ye buy the boost since you can produce then approximately double the amount of gold, lumber and Rum per day. If we take 24 hours in the day ye get 250 x 24 hours = 6000 extra resources per day and for 3 days ye get 18,000 - and this is all for 376 Rubies. This means that ye be getting 1250 per hour.

cancel blockade pirates tides of fortune

Now, if we look at the 25% boost, say ye are making 1000 of each of the 3 resources per hour. If you boost this to 200 or 400 Rubies you just get double the amount. So the question is, is it interesting to do this or rather is it better to buy the resources directly for 100 or 200 Rubies? Let's see:ġ00 Rubies buys you 5000 Rum or 200 Rubies buys you 5000 gold or lumber. Here you see he tried to liberate 4 times: I got this guy to lose all he had left - have a look at the screenshots below: Now he is committed, he thinks he got most of it and sends more. Strange, he thinks maybe there is a little bit more, so he sends more - he fails. He goes to liberate with 1 unit he fails. When ye see that he stops to scout keep going with the 1 unit, so now he knows 100% that there be 1 unit, so he no longer scouts. So he gets so sick of this 1 unit that he stops to scout. Ye teach him that from now on it is always gonna be 1 unit. He liberates, ye again blockade with 1 unit.

cancel blockade pirates tides of fortune

So now he is learning that if he fails scouting there be a big blockade so he hides and when he succeeds in scouting then there is always 1 unit.Īfter this is 2nd stage, it helps to be more active. Maybe 1 or 2 times blockade him with a big blockade with a few Dutchmen, so when he scouts he fails. So when he scouts first, he will see this. The point here is to teach him that every time that ye blockade his Haven it is always and always going to be that 1 unit. This is especially difficult if the people who can raid ye are not so far - then there is not so much time fer yer Brotherhood to come and defend yer Haven.Īnd if ye put a small blockade then he can liberate himself and if ye put a big blockade then he can call for help, so, since I had this sort of a situation I be thinking on how I can get him to lose his troops and I came with a very good solution and here I explain ye the strategy.įirst, some days, even 1 week, only blockade him with 1 Bonnie or 1 Dark Corsair.

cancel blockade pirates tides of fortune

One way to punish him is to put a blockade on him, but this could be dangerous because his Brotherhood can come and smash it or ye have to sacrifice some of yer defense which increases the risk of yer Haven getting raided. Arr pirates!! There could be a case that you have an enemy who hides in his Harbor every time you attack and then comes out and starts irritating you again.






Cancel blockade pirates tides of fortune